Arma,作为CSgo(反恐精英:全球攻势)中的一款武器,其源码的奥秘一直是玩家和开发者们探讨的焦点。本文将深入剖析Arma源码,揭示其背后的设计思路和实现原理。
Arma源码概述
Arma源码是CSgo游戏中一款著名武器的源代码,它由游戏开发团队精心设计,包含了武器的各种属性、动作和交互逻辑。通过分析Arma源码,我们可以更好地理解游戏中的武器系统。
Arma源码的结构
Arma源码主要分为以下几个部分:
1. 武器属性
这部分源码定义了Arma的基本属性,如名称、重量、伤害等。这些属性在游戏中直接影响到武器的使用效果。
”`c++ class CArma : public CBaseWeapon { public:
CArma();
virtual void GetAmmoInfo(CBasePlayer* pPlayer, int* pPrimaryReserve, int* pPrimaryClip, int* pPrimaryAmmo);
virtual void PrimaryAttack(void);
virtual void SecondaryAttack(void);
virtual void AltFire(void);
virtual void Reload(void);
virtual void WeaponIdle(void);
virtual void ApplyWeapon Effects(void);
virtual void FireBullets(void);
virtual void WeaponShells(void);
virtual void WeaponSound(void);
virtual void PlayEmptySound(void);
virtual void ReloadSound(void);
virtual void WeaponAnimation(void);
virtual void AddViewKick(void);
virtual void DrawCrosshair(void);
virtual void WeaponIdleSound(void);
virtual void ParseCommand(char* command);
virtual void GetWeaponData(WeaponData_t& data);
virtual void SetAmmo(int clip, int reserve);
virtual void Reset(void);
virtual void Precache(void);
virtual void Shutdown(void);
virtual void GetWeaponInfo(WeaponInfo_t& info);
virtual void GetViewModelInfo(ViewModelInfo_t& info);
virtual void GetWeaponAmmoInfo(AmmoInfo_t& info);
virtual void GetWeaponAmmoType(AmmoType_t& type);
virtual void GetWeaponInfoString(char* buf, int size);
virtual void GetWeaponClass(char* buf, int size);
virtual void GetWeaponName(char* buf, int size);
virtual void GetWeaponDescription(char* buf, int size);
virtual void GetWeaponSound(char* buf, int size);
virtual void GetWeaponIcon(char* buf, int size);
virtual void GetWeaponIconSize(int& width, int& height);
virtual void GetWeaponViewModel(char* buf, int size);
virtual void GetWeaponWorldModel(char* buf, int size);
virtual void GetWeaponAmmoTypeString(char* buf, int size);
virtual void GetWeaponAmmoTypeDescription(char* buf, int size);
virtual void GetWeaponAmmoTypeIcon(char* buf, int size);
virtual void GetWeaponAmmoTypeIconSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModel(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModel(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureMaterialTexture(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureTextureSize(int& width, int& height);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeViewModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureTextureMaterialTextureMaterial(char* buf, int size);
virtual void GetWeaponAmmoTypeWorldModelTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterialTextureMaterial